I code games,
design 2D/3D assets
and produce music.
Hey I'm Wan Abdul Aliim Wanali
I'm a software engineer looking for opportunities to gain experience in the industry. My interests range from building and designing human centered applications for web, desktop and mobile devices. I'm currently studying Games at HAW Hamburg and working in the team @heartdrivengames on the game When Stars Align.
When Stars Align
Story-driven 3D open world platformer. Here setup the entire project structure and implemented the whole gameplay logic including Player Controls, Companion Behavior, Input System, Event System, Interaction, Dialog, Localization, Day/Night, World Streaming, UI, Save/Load, Audio, NPC, Quests, Respawn.
Unity
C#
Desktop
Console
Prototype
01
Lessing Yard
Gamified learning platform for students and teachers. In this project, I set up the entire project and app structure on the frontend. I implemented the design and logic for the entire navigation flow (registered/unregistered), onboarding, avatar wardrobe, home screen, settings screen, badge system, ranking system, shop system, mini-games, QR code reader, map, as well as the integration of the backend, multiplayer (via Socket.io), localization, and state management (Redux).
React Native
TypeScript
Mobile
Gamification
02
Capybaradise
Endless 3D-Stacking Game, where you stack as many capybaras as possible with the help of a friendly goose. Here I setup the entire project and implemented the gameplay stacking logic, flying mechanics, camera, UI, app flow, audio, score and online leaderboard.
Godot
C#
Desktop
Mobile
Arcade
03
When Stars Fall
Rhythm Game with custom built touch sensitive controller. Here i was responsible for the audio design and implementation, part of the gameflow (e.g. spawning planets, showing endscore) and UI, as well as bugfixing.
Unity
C#
Desktop
Rhythm
Arcade
04
cat baguette
Aim your baguette and skillfully throw it to feed the hungry cat. I developed the app by myself.
Godot
C#
Mobile
Arcade
06
2D-platformer
A 2D Platformer controller, which can be used for any 2D Metroidvania type game. I developed the prototype by myself.
Godot
C#
Desktop
Prototype
Adventure
07
IVR-HAI: Fetch in Virtual Reality
Master Thesis: Social Presence in Immersive Virtual Reality Human-Animal Interaction. I developed the vr-app by myself.
Unity
C#
VR
Research
Simulation
08