I code games,
design 2D/3D assets
and produce music.

Hey I'm Wan Abdul Aliim Wanali

I'm a software engineer looking for opportunities to gain experience in the industry. My interests range from building and designing human centered applications for web, desktop and mobile devices. I'm currently studying Games at HAW Hamburg and working in the team @heartdrivengames on the game When Stars Align.

When Stars Align

Story-driven 3D open world platformer. Here setup the entire project structure and implemented the whole gameplay logic including Player Controls, Companion Behavior, Input System, Event System, Interaction, Dialog, Localization, Day/Night, World Streaming, UI, Save/Load, Audio, NPC, Quests, Respawn.

Unity

C#

Desktop

Console

Prototype

01

Lessing Yard

Gamified learning platform for students and teachers. In this project, I set up the entire project and app structure on the frontend. I implemented the design and logic for the entire navigation flow (registered/unregistered), onboarding, avatar wardrobe, home screen, settings screen, badge system, ranking system, shop system, mini-games, QR code reader, map, as well as the integration of the backend, multiplayer (via Socket.io), localization, and state management (Redux).

React Native

TypeScript

Mobile

Gamification

02

Capybaradise

Endless 3D-Stacking Game, where you stack as many capybaras as possible with the help of a friendly goose. Here I setup the entire project and implemented the gameplay stacking logic, flying mechanics, camera, UI, app flow, audio, score and online leaderboard.

Godot

C#

Desktop

Mobile

Arcade

03

When Stars Fall

Rhythm Game with custom built touch sensitive controller. Here i was responsible for the audio design and implementation, part of the gameflow (e.g. spawning planets, showing endscore) and UI, as well as bugfixing.

Unity

C#

Desktop

Rhythm

Arcade

04

DORIFTO

Drift down 高速山! Drift, Speed, Eurobeat! I developed the app by myself.

Godot

C#

Mobile

Arcade

05

cat baguette

Aim your baguette and skillfully throw it to feed the hungry cat. I developed the app by myself.

Godot

C#

Mobile

Arcade

06

2D-platformer

A 2D Platformer controller, which can be used for any 2D Metroidvania type game. I developed the prototype by myself.

Godot

C#

Desktop

Prototype

Adventure

07

IVR-HAI: Fetch in Virtual Reality

Master Thesis: Social Presence in Immersive Virtual Reality Human-Animal Interaction. I developed the vr-app by myself.

Unity

C#

VR

Research

Simulation

08

ninetynine

Overcome procedural generated islands with obstacles in 99 seconds. I developed the prototype by myself.

Godot

C#

Mobile

Prototype

Action

09

SMOL ACADEMY

A fast paced 3D Action RPG MOBA game for the browser. I developed the prototype by myself.

Godot

C#

Web

Prototype

MOBA

10